that's a good point. I may do some experimentation in ConceptStation as well. I tried masking the 3SM, but it must have had some odd geometry to the shape or too many vertices. It just caused the mesh not to display at all. Any idea where the vertices' count falloff is? I may be able to simplify the mask geometry enough to keep the low LOD mesh from popping into my proposed roadway in the distance for the most part. Thanks, -Mike
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