Thanks to a swift response from the ever present Felix, I might have received a way to solve the issue! I might never know if it works though. The culprit Using the paint is just asking for trouble. The solution! The solution offered is to keep deleting items from the edit-stack, and try an export to see if it works.. and to repeat this process until the problem goes away. The thing is... (besides loosing my work!) I can only delete one item at the time, and when I do, the "Applying Edit" fires, and that takes minutes)?! My edit queue is ~500 items (guessing, as I have no way of knowing), and to delete one item at the time is going to take a very very long time. So, just to delete my work *sobs* is going to take forever. And then there is the export testing.. Which takes ~30 minutes to fail. I wonder if I should spend the next days trying to fix this, or simply toss a few days works instead? Either way I am f**ked.. And as it will all probably happen again in the future, you can safely assume that I am not really a happy poointool user. The Trials and Ordeals.. 1. Deleting the animation keyframes brought the PTL size from ~50MB to 2.279kb.. Sweet mother of God you store a lot of data ;) but a n export without the animation frames - did as expected and Failed 2. Deleting a few select brush commands , those with the highest number in brackets, like brush[512] , brought the PTL size from 2.279kb to 1.991kb.. And whils't writing this, it's still on the first part of the export.. sooo... will it fail or will it sail?.. Zzzzzz.. it Failed 3. I stumbled on the "Erase all paintjobs from stack" , and voila, days of painting gone, just like that! Nice! *cries* The size went from 1.991kb to 842kb... Aaaand.. Now for the waiting.. and it Failed . 4. Deleting the entire stack , and simply exporting the imported pointcloud.. This is completely useless ofcourse, but if it fails??!??.. The PTL size dropped to nearly nothing ofcourse, 43kb.. and.. now.. we.. wait.. .. it FAILED !? Now what?
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