Hello, something is going wrong with my CC model. I am getting some large grayed areas with my 3D mesh. Why is it happening? I know that it could happen when CC needs to "fill" some void areas, but it should not to be in this case. Some settings: 1108 photo(s) in 2 photogroup(s), 22.1 gigapixels 1092 photo(s) in the main component 1108 known position(s) and 1108 known rotation(s) 8 control point(s) (8 full point(s), 0 horizontal point(s), 0 vertical point(s)) among which 0 check point(s) 10 user tie point(s) 267793 automatic tie point(s) View Resolution ranges from 0.011 meters to 0.049 meters Block has blockwise color equalization Production ID: Production_1 Format: 3MX Destination: E:/01 - Context Capture/Consplan/Colorado/Colorado 01/Productions/Production_1 Skirt length in pixels: 0 Tile overlap in meters/units: 0.22 Include texture maps: true Texture Color Source: Visible colors Texture compression quality: 75% quality JPEG Maximum texture size: 2048 Texture sharpening: Enabled Spatial Reference System: SIRGAS 2000 / UTM zone 24S (EPSG:31984) Coordinates origin: 561879,8590041,0 Type of level of detail: Adaptive tree Scope of level of detail: Tile-wise Level of detail size: Medium Generate WebGL application: true Include proxy 3D model: true I am using a Core i7 7nd generation, 32 GB RAM and Nvidia GTX 1060. Please help me, I should finish this his modelling this week. :/ Thank you in advance, Diego Álvares - Brazil
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