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Forum Post: Applying reference clip mask to original DGN

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Hello, I am a newby in Descartes and looking for solution how to cut multiple DGN reality mesh tile files and import them back to Context capture for retouch. I've got stuck at place where mask clipping multiple references at once doesn't save that clip state to original. How to get those multiple tiles inner cut time efficiently and with the same polygon alternatively if not by reference editing? Huge thanks in advance!

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