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Forum Post: RE: [Contextcapture Editor] Not usable for real-life model retouching

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I've been trying to do this for a few weeks and I'm no closer. The youtube retouching video got me to a point where I could create a fence and clip it's contents but all I'm getting is the whole mesh gets deleted. Now I find this thread that is suggesting my mesh is too big.. is there a way to separate this into smaller components that will work with the retouching workflow? Has Bentley got any documentation of the Limitations? Is anyone able to shed light onto how I can use the Modify Mesh tools. By description they are exactly what I'm looking for.. I have a series of coastal missions I need to fly and I would like to keep as much detail of the waters edge before the Tsunami effect starts. Any other suggestions? Surface constraints doesn't really work as I would like to use a varying elevation.

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