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Forum Post: RE: pointools stereo rendering is TOTALLY NOT WORKING!!

Btw. What kind of 3D camera-setup is pointools using? Is it a proper Lens shifting setup, where each camera renders the same - but shifted - plane, or is it simply (the oh so horribly bad and very very wrong solution) two cameras where only the eye-point is shifted and rendered using each cameras real plane? It better not be the latter.... The illustration below shows the wrong headache inducing naive setup (used by the clowns killing 3D and VR) to the left, and the proper stereoscopic rendering to the right. (It is an anaglyph example but still valid)

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