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Forum Post: RE: ContextCaputre - What is the benefit in creating big tiles?

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In tiled productions, each tile corresponds to a mesh that are generated independently from each other. That means each tile has its own level-of-detail structure. By producing one big mesh, you get a global level-of-detail structure for the mesh. But, obviously, it's not possible to parallelize the production of a Reality Mesh that contains a single tile. Pascal

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