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Forum Post: Using Polygon Constraints to improve 'Holes' or Mesh Editing workflow

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Hi, I produced a model in ContextCapture using Drone-sourced data. Can I get some assistance on the workflow process using Polygon Constraints (if its possible to use this on a Building?) or the workflow involved in CC Editor to somehow overlay texture on the problem area? As you can see from the image of the building, there is a gaping hole on the bottom left. Please advise. Thanks!

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